Physical computing
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Physical computing, in the broadest sense, means building interactive physical systems by the use of software and hardware that can sense and respond to the analog world. While this definition is broad enough to encompass things such as smart automotive traffic control systems or factory automation processes, it is not commonly used to describe them. In the broad sense, physical computing is a creative framework for understanding human beings' relationship to the digital world. In practical use, the term most often describes handmade art, design or DIY hobby projects that use sensors and microcontrollers to translate analog input to a software system, and/or control electro-mechanical devices such as motors, servos, lighting or other hardware. /from wikipedia
book: Making Things Talk, Tom Igoe, 2007
book: Physical Computing, Dan O'Sullivan & Tom Igoe, 2004
Physical Computing is about creating a conversation between the physical world and the virtual world of the computer. The process of transduction.. to convert between the physical energy appropriate for your project and electronic energy for computer.... first to identify the direction of the energy flow as input or output, and then treat each flow as a separate problem. [Introduction from Physical Computing, Dan O'Sullivan & Tom Igoe, 2004]
